21 lines
878 B
Plaintext
21 lines
878 B
Plaintext
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void main()
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{
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location lTarget = GetLocation(OBJECT_SELF);
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object oPC = GetLastAttacker();
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location lLocation = GetLocation(oPC);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAbilityDecrease(ABILITY_STRENGTH, -2), oPC, 60.0);
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effect eExplode = EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eExplode, oPC);
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int pdam = d10(8) + 10;
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while (GetIsObjectValid(oTarget))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(pdam, DAMAGE_TYPE_ELECTRICAL), oTarget, 0.0f);
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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ActionDoCommand(PlaySound("zep_explosion"));
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ActionDoCommand(PlaySound("vs_nnymphf_dead"));
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}
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