37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Associate: End of Combat End
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//:: NW_CH_AC3
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//:://////////////////////////////////////////////
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#include "hench_i0_ai"
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void main()
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{
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// Jug_Debug("*****" + GetName(OBJECT_SELF) + " end combat round action " + IntToString(GetCurrentAction()) + " busy " + IntToString(GetAssociateState(NW_ASC_IS_BUSY)));
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DeleteLocalInt(OBJECT_SELF, HENCH_AI_SCRIPT_RUN_STATE);
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if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT"))
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{ // set variables on target for mounted combat
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DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL");
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DeleteLocalInt(OBJECT_SELF,"nX3_HP_BEFORE");
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DeleteLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT");
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} // set variables on target for mounted combat
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if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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HenchDetermineCombatRound();
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}
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if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_END_COMBAT_ROUND));
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}
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}
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