18 lines
1.0 KiB
Plaintext
18 lines
1.0 KiB
Plaintext
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void main()
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{
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location llocation = GetLocation(OBJECT_SELF);
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//Uncomment the ApplyEffectAtLocation lines to enable special effects. Different
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//effects can be used by chaning the VFX_FNF_ lines to a different effect in the
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//constants tab of the script editor.
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), llocation);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_STRIKE_HOLY), llocation);
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object oNewMOnster1 = CreateObject(OBJECT_TYPE_CREATURE, "Gilligan", llocation, FALSE);
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object oNewMOnster2 = CreateObject(OBJECT_TYPE_CREATURE, "Skipper", llocation, FALSE);
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object oNewMOnster3 = CreateObject(OBJECT_TYPE_CREATURE, "TheProfessor", llocation, FALSE);
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object oNewMOnster4 = CreateObject(OBJECT_TYPE_CREATURE, "MrHowell", llocation, FALSE);
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object oNewMOnster5 = CreateObject(OBJECT_TYPE_CREATURE, "Lovey", llocation, FALSE);
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object oNewMOnster6 = CreateObject(OBJECT_TYPE_CREATURE, "Ginger", llocation, FALSE);
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object oNewMOnster7 = CreateObject(OBJECT_TYPE_CREATURE, "MaryAnn", llocation, FALSE);
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}
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