Amon_PRC8/_module/nss/entwater.nss

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2025-04-03 19:00:46 -04:00
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
void main()
{
object oPC;
object oTarget;
oTarget = GetItemActivator();
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), GetLocation(oTarget));
oPC = GetItemActivator();
oTarget = oPC;
effect eEffect;
eEffect = EffectAbilityIncrease(ABILITY_STRENGTH, 10);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
oTarget = oPC;
eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 10);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
oTarget = oPC;
eEffect = EffectMovementSpeedIncrease(80);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
oTarget = oPC;
eEffect = EffectSpellResistanceIncrease(10);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
oTarget = oPC;
}