Amon_PRC8/_module/gic/inchyreengine.gic.json

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{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Vels Misc Placeables by Velmar\r\n\r\nI don't know what this is, and the model name doesn't help. :)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Vels Misc Placeables by Velmar\r\n\r\nI don't know what this is, and the model name doesn't help. :)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Vels Misc Placeables by Velmar\r\n\r\nI don't know what this is, and the model name doesn't help. :)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Vels Misc Placeables by Velmar\r\n\r\nI don't know what this is, and the model name doesn't help. :)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rokugan V2 by Kerry Mortensen\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rokugan V2 by Kerry Mortensen\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fire's Trapporium by Firehazurd"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details."
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}