557 lines
17 KiB
JSON
557 lines
17 KiB
JSON
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{
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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"value": []
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},
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"Door List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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}
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]
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},
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"Encounter List": {
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"type": "list",
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"value": []
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},
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"List": {
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"type": "list",
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"value": []
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "TCC - Interiors\r\nby The_NWNCCC"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Canopics by Lisa"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Canopics by Lisa"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Canopics by Lisa"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Canopics by Lisa"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Egyptian Sarcophagus & Altar by Lisa"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Carpets by JaffBarrow"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nOx Mosaic Composite from the Ishtar Gate"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nLion Mosaic Composite from the Ishtar Gate"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nMarduk's Dragon Composite from the Ishtar Gate of Babylon"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nBabylon Spearmen Mosaic. Composite of actual wall images."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nBabylon Spearmen Mosaic. Composite of actual wall images."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nBabylon Spearmen Mosaic. Composite of actual wall images."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
|
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nBabylon Spearmen Mosaic. Composite of actual wall images."
|
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|
}
|
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|
},
|
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|
{
|
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|
"__struct_id": 9,
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"Comment": {
|
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nBabylon Spearmen Mosaic. Composite of actual wall images."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Gates Of Babylon by Lisa\r\nBabylon Spearmen Mosaic. Composite of actual wall images."
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}
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},
|
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{
|
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"__struct_id": 9,
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"Comment": {
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||
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"type": "cexostring",
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"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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},
|
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{
|
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"__struct_id": 9,
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"Comment": {
|
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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||
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},
|
||
|
{
|
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|
"__struct_id": 9,
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||
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"Comment": {
|
||
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
|
||
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},
|
||
|
{
|
||
|
"__struct_id": 9,
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||
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"Comment": {
|
||
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"type": "cexostring",
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"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
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}
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}
|
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]
|
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|
},
|
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|
"SoundList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
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||
|
},
|
||
|
"PlayInToolset": {
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|
"type": "byte",
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"value": 1
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|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
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|
"value": 1
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||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
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|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
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|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
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|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
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|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"StoreList": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"TriggerList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
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|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
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|
{
|
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|
"__struct_id": 1,
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||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"WaypointList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
}
|