Alangara_PRC8/_removed/X2_S0_MONREGEN.nss

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//::///////////////////////////////////////////////
//:: Monstrous Regeneration
//:: X2_S0_MonRegen
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Grants the selected target 3 HP of regeneration
every round.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Nov 25, 2002
//:://////////////////////////////////////////////
//:: Last Updated By: Andrew Nobbs May 09, 2003
//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
#include "x2_inc_spellhook"
#include "x0_i0_spells"
void main()
{
// tarashon
//--------------------------------------------------------------------------
// Spellcast Hook Code
// Added 2003-06-20 by Georg
// If you want to make changes to all spells, check x2_inc_spellhook.nss to
// find out more
//--------------------------------------------------------------------------
if (!X2PreSpellCastCode())
{
return;
}
// End of Spell Cast Hook
object oTarget = GetSpellTargetObject();
// Activating Tarashon's unique regenerate spell system for "Alangara - New Dawn" !
int nHP;
nHP = 1;
// *** Setting the various class modifications to all healing *** //
// * SINGLE CLASS Fighters gain +4 *
if ( GetLevelByClass(CLASS_TYPE_BARBARIAN, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_BARD, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_CLERIC, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_MONK, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_ROGUE, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_SORCERER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_WIZARD, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_ASSASSIN, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_BLACKGUARD, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_DIVINE_CHAMPION, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_HARPER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_PALE_MASTER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_SHIFTER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oTarget) == 0 )
{
nHP = 4;
}
// * SINGLE CLASS Barbarians gain +5 *
else if ( GetLevelByClass(CLASS_TYPE_FIGHTER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_BARD, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_CLERIC, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_MONK, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_ROGUE, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_SORCERER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_WIZARD, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_ASSASSIN, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_BLACKGUARD, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_DIVINE_CHAMPION, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_HARPER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_PALE_MASTER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_SHIFTER, oTarget) == 0 &&
GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oTarget) == 0 )
{
nHP = 5;
}
// * Any character having Barbarian levels gain +3 *
else if ( GetLevelByClass(CLASS_TYPE_BARBARIAN, oTarget) > 0 )
{
nHP = 3;
}
// * Any character having Fighter levels gain +3 *
else if ( GetLevelByClass(CLASS_TYPE_FIGHTER, oTarget) > 0 )
{
nHP = 3;
}
// * Any character having Ranger or Paladin levels get +2. *
else if ( GetLevelByClass(CLASS_TYPE_RANGER, oTarget) > 0 ||
GetLevelByClass(CLASS_TYPE_PALADIN, oTarget) > 0 )
{
nHP = 2;
}
// *** End of Tarashon's regenerate system modifiers *** //
/* Bug fix 21/07/03: Andrew. Lowered regen to 3 HP per round, instead of 10. */
effect eRegen = EffectRegenerate(nHP, 6.0);
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = EffectLinkEffects(eRegen, eDur);
int nMeta = GetMetaMagicFeat();
int nLevel = (GetCasterLevel(OBJECT_SELF)/2)+1;
if (nMeta == METAMAGIC_EXTEND)
{
nLevel *= 2;
}
// Stacking Spellpass, 2003-07-07, Georg ... just in case
RemoveEffectsFromSpell(oTarget, GetSpellId());
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
//Apply effects and VFX
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nLevel));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}