42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
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void main()
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{
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object oPC;
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oPC = OBJECT_SELF;
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object oTarget;
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oTarget = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC);
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if (GetIsObjectValid(oTarget))
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{
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RemoveSummonedAssociate(oPC, oTarget);
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location loc = GetLocation(oTarget);
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effect animation = EffectVisualEffect( VFX_IMP_UNSUMMON );
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ApplyEffectAtLocation( DURATION_TYPE_INSTANT, animation, loc);
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DestroyObject (oTarget);
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}
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int bardLevels = GetLevelByClass(CLASS_TYPE_BARD , oPC);
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int hitdice = GetHitDice(oPC);
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// Bard summon
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if (bardLevels >= 21)
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{
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effect eEffect;
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eEffect = EffectSummonCreature("valkyrie3", VFX_FNF_NATURES_BALANCE, 1.0);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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}
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else if (bardLevels >= 17)
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{
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effect eEffect;
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eEffect = EffectSummonCreature("valkyrie2", VFX_FNF_NATURES_BALANCE, 1.0);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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}
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else
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{
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effect eEffect;
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eEffect = EffectSummonCreature("valkyrie", VFX_FNF_TIME_STOP, 1.0);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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}
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}
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