Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs. Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some. Those will be added later.
16 lines
557 B
Plaintext
16 lines
557 B
Plaintext
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void main()
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{
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
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return;
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object oTarget = OBJECT_SELF;
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effect eMind2 = EffectCutsceneParalyze();
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effect eMind = EffectVisualEffect(VFX_DUR_PETRIFY);
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eMind = UnyieldingEffect(eMind);
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eMind2 = UnyieldingEffect(eMind2);
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget));
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DelayCommand(1.1,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind2, oTarget));
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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}
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