Aantioch_Infernum/_module/nss/_on_cliententer.nss
EpicValor 2b9994aa41 added prc death
added animation onenter to offset prc death animation, moved entry point to upper level of sarum castle
2023-08-15 18:54:31 -05:00

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object oPlayer = GetEnteringObject();
string sPrint;
void main()
{
sPrint = "Player Name: "+ GetName(oPlayer)+"\n";
sPrint =sPrint + "Player IP Address: "+ GetPCIPAddress(oPlayer)+"\n";
sPrint =sPrint + "Player Logon: "+ GetPCPlayerName(oPlayer)+"\n";
sPrint =sPrint + "Player PCDKEY: "+ GetPCPublicCDKey(oPlayer)+"\n";
sPrint =sPrint + "\n";
PrintString(sPrint);
object oPC = GetEnteringObject();
ActionPlayAnimation(ANIMATION_FIREFORGET_SALUTE);
// log in/out
if (GetLocalInt(oPC,"PCDead")==1)
{
effect eKill = EffectDeath(TRUE);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eKill,oPC);
}
}