added animation onenter to offset prc death animation, moved entry point to upper level of sarum castle
23 lines
631 B
Plaintext
23 lines
631 B
Plaintext
object oPlayer = GetEnteringObject();
|
|
string sPrint;
|
|
|
|
void main()
|
|
{
|
|
sPrint = "Player Name: "+ GetName(oPlayer)+"\n";
|
|
sPrint =sPrint + "Player IP Address: "+ GetPCIPAddress(oPlayer)+"\n";
|
|
sPrint =sPrint + "Player Logon: "+ GetPCPlayerName(oPlayer)+"\n";
|
|
sPrint =sPrint + "Player PCDKEY: "+ GetPCPublicCDKey(oPlayer)+"\n";
|
|
sPrint =sPrint + "\n";
|
|
PrintString(sPrint);
|
|
|
|
object oPC = GetEnteringObject();
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_SALUTE);
|
|
// log in/out
|
|
if (GetLocalInt(oPC,"PCDead")==1)
|
|
{
|
|
effect eKill = EffectDeath(TRUE);
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT,eKill,oPC);
|
|
}
|
|
|
|
}
|