Aantioch_Infernum/_module/nss/yinyang_ondeath.nss
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Initial Upload
2023-08-08 16:22:17 -04:00

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#include "give_custom_exp"
#include "x2_inc_compon"
#include "x0_i0_spawncond"
void main()
{
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
object oKiller = GetLastKiller();
if( GetLocalInt( OBJECT_SELF, "AlreadyDyingEXP" ) == 1 )
{
return;
}
// If we're a good/neutral commoner,
// adjust the killer's alignment evil
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
// Call to allies to let them know we're dead
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
// NOTE: the OnDeath user-defined event does not
// trigger reliably and should probably be removed
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
craft_drop_items(oKiller);
object oTarget = GetObjectByTag("WP_YINYANG");
object oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "yinyang_portal", GetLocation(oTarget));
////xp script stuff////
if( !GetIsPC( OBJECT_SELF ))
{
give_custom_exp( GetLastKiller(), OBJECT_SELF, 0 );
}
if (GetLastKiller() != OBJECT_SELF)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(99000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY), OBJECT_SELF);
return;
}
ExecuteScript("prc_npc_death", OBJECT_SELF);
}