Changed death script for goblins to not blow up in chunks Changed secret door vfx to blend in with the great oak better added recall device for convenience and added it vendors
10 lines
424 B
Plaintext
10 lines
424 B
Plaintext
void main()
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{
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object oTarget = OBJECT_SELF;
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effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN, VFX_DUR_PETRIFY);
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effect eMind2 = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget));
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind2, oTarget));
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SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10);
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}
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