27 lines
974 B
Plaintext
27 lines
974 B
Plaintext
void main()
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{
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object oPC = GetLastKiller();
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location lTarget = GetLocation(OBJECT_SELF);
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effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while (GetIsObjectValid(oTarget))
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{
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int nDamage = GetReflexAdjustedDamage(125, oTarget, 25, SAVING_THROW_TYPE_FIRE);
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effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
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if(nDamage > 0)
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{
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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}
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