Aantioch_Infernum/_module/nss/on_death_explode.nss
Jaysyn904 22947ad4b6 Initial Upload
Initial Upload
2023-08-08 16:22:17 -04:00

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void main()
{
object oPC = GetLastKiller();
location lTarget = GetLocation(OBJECT_SELF);
effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while (GetIsObjectValid(oTarget))
{
int nDamage = GetReflexAdjustedDamage(125, oTarget, 25, SAVING_THROW_TYPE_FIRE);
effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
if(nDamage > 0)
{
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}