Aantioch_Infernum/_module/nss/death_vikinglead.nss

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#include "x0_i0_spawncond"
#include "give_custom_exp"
void main()
{
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
// If we're a good/neutral commoner,
// adjust the killer's alignment evil
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
// Call to allies to let them know we're dead
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
// NOTE: the OnDeath user-defined event does not
// trigger reliably and should probably be removed
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
//////////////////////////////////////////////////////////
if( !GetIsPC( OBJECT_SELF ) )
give_custom_exp( GetLastKiller(), OBJECT_SELF, 0 );
object oKiller = GetLastKiller();
object oParty = GetFirstFactionMember(oKiller, TRUE);
SetLocalInt(oParty, "vikingdead", 1);
oParty = GetNextFactionMember(oKiller, TRUE);
SetLocalInt(oParty, "vikingdead", 1);
ExecuteScript("prc_npc_death", OBJECT_SELF);
}