Aantioch_Infernum/_module/nss/dead_magic_exit.nss
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#include "nw_i0_spells"
void main()
{
object oPC = GetExitingObject();
effect eVis = EffectVisualEffect(VFX_IMP_DISPEL);
RemoveSpecificEffect(EFFECT_TYPE_SPELL_FAILURE, oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, oPC);
AssignCommand(oPC, PlaySound("sce_positive"));
}