Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs. Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some. Those will be added later.
25 lines
712 B
Plaintext
25 lines
712 B
Plaintext
/*
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* Script generated by LS Script Generator, v.TK.0
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*
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* For download info, please visit:
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* http://nwvault.ign.com/View.php?view=Other.Detail&id=1502
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*/
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// Put this OnHeartbeat.
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// Will abort (do nothing) if fighting or talking or if no PCs are in the area.
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void main()
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{
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effect eVFX;
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object oSelf = OBJECT_SELF;
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// Only fire once.
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
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return;
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// Apply a visual effect.
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eVFX = SupernaturalEffect(EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, oSelf);
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DelayCommand (19.0, SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE));
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}
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