#include "nw_i0_generic" void main() { object oPC = GetPCSpeaker(); object oTarget = GetWaypointByTag("wp_irdaspirit_land"); location lTarget = GetLocation(oTarget); object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "spiritofirda", lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lTarget); SetIsTemporaryEnemy(oPC, oSpawn); AssignCommand(oSpawn, ActionAttack(oPC)); AdjustReputation(oPC,oSpawn, -100); AssignCommand(oSpawn, DetermineCombatRound(oPC)); }