#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 SetListeningPatterns(); WalkWayPoints(); GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature SignalEvent(OBJECT_SELF, EventUserDefined(5000));//Set up listen patterns for Guards { string sMyTagName = GetTag(OBJECT_SELF); string sSittableTagName = "CHAIR_" + sMyTagName; int nChair = 1; object oChair; oChair = GetNearestObjectByTag(sSittableTagName, OBJECT_SELF, nChair); ActionSit(oChair); } }