#include "nw_i0_plot" void main() { object oPlayer = GetLastPlayerDied(); SetLocalInt(oPlayer, "PCDead", 1); AssignCommand(oPlayer, ClearAllActions()); AssignCommand(oPlayer, SurrenderToEnemies()); SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 74, oPlayer); SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 74, oPlayer); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 74, oPlayer); if(HasItem(oPlayer,"fairy_bottle") == TRUE) { DelayCommand(3.0,ExecuteScript("fairy_rez_bottle",oPlayer)); } else { DelayCommand(5.0, PopUpGUIPanel(oPlayer,GUI_PANEL_PLAYER_DEATH)); } }