//Goes OnPerceived of a creature void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; DelayCommand(1.0, AssignCommand(OBJECT_SELF,ActionForceFollowObject(oPC))); DelayCommand(30.0, AssignCommand(OBJECT_SELF,ActionMoveToObject(GetObjectByTag("WP_NW_SHGUARD_01")))); }