//RANDOM DROP // Ginge McDaggart void main() { object oNPC = OBJECT_SELF; object oItem = GetFirstItemInInventory(oNPC); while (GetIsObjectValid(oItem)) { if(GetDroppableFlag(oItem)== TRUE) { SetDroppableFlag(oItem, TRUE); } if(GetDroppableFlag(oItem)== FALSE) { int bDroppable=d100()>55; SetDroppableFlag(oItem, bDroppable); } oItem = GetNextItemInInventory(oNPC); } }