/********************************************************* Player Information Script - playerlist_ou This is my first script created from scratch, it sends Charater Level - Location: Name(and Login Name) information to the script caller's combat log. It's purpose is for getting player characters together more easily in Persistant Worlds. Unmodified, This script is called on the OnUsed slot of any usable object. However, included are the functions for calling it from a conversation. To enable this script to be called from a conversation, simply comment[put "//" at the beginning of]line 28 and uncomment[erase the "//" at the beginning of]line 29. Save the script as playerlist_conv or any other name you want and you're good to go. All you have to do is then choose the renamed script in the OWNER'S Actions Taken slot in a conversation file. -McKillynu *********************************************************/ //Required for GetCharacterLevel function #include "NW_I0_GENERIC" void main() { //Call the player using the script object oPC = GetLastUsedBy(); if (GetItemPossessedBy(oPC, "JailRoomKeys")== OBJECT_INVALID) return; object oPlayer = GetFirstPC(); //Run a loop for as many players that are in the game while (oPlayer != OBJECT_INVALID) { //Set and attach player's character level to a variable name int nLevel = GetCharacterLevel(oPlayer); //Set a variable name for the player's location location lPlayerFind = GetLocation(oPlayer); //Attach player's current location to variable name object oArea = GetAreaFromLocation(lPlayerFind); //Make these values clean and usable as text 'strings' in the SendMessageToPC function //as well as setting character and player names to variables string sLevel = IntToString(nLevel); string sArea = GetName(oArea); string sCharName = GetName(oPlayer); string sLoginName = GetPCPlayerName(oPlayer); //Post information on current player in the log of the person calling this script SendMessageToPC(oPC,"Lvl " + sLevel + " - " + sArea + ": " + sCharName + "(" + sLoginName +")"); //Find next player on game list and set as oPlayer for next loop oPlayer = GetNextPC(); } }