//Put this OnDeath void main() { object oPillar = GetObjectByTag("Obelisk_temple"); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WEIRD), GetLocation(oPillar)); DestroyObject(oPillar, 3.0); object oTarget = GetObjectByTag("templedemon"); DelayCommand(4.0, AssignCommand(oTarget, ActionSpeakString("Noooooooooooooooo!"))); DelayCommand(5.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget))); DestroyObject(oTarget, 6.0); }