//Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "playershandbook")!= OBJECT_INVALID) return; CreateItemOnObject("playershandbook", oPC); ////////////////////////////////////////////////////// if (GetItemPossessedBy(oPC, "emotewand")!= OBJECT_INVALID) return; CreateItemOnObject("emotewand", oPC); }