void main() { object oPC = OBJECT_SELF; ClearAllActions(); AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2)); DelayCommand(3.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0))); DelayCommand(3.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); DelayCommand(5.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK))); DelayCommand(5.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE))); DelayCommand(6.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK))); DelayCommand(6.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_WORSHIP, 2.0, 2.0))); DelayCommand(8.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 6.0, 3.0))); DelayCommand(11.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); DelayCommand(11.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_STEAL))); DelayCommand(12.6, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); DelayCommand(12.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE))); DelayCommand(13.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK))); DelayCommand(13.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE))); DelayCommand(14.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 1.0, 3.0))); DelayCommand(17.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, -1.0, 3.0))); DelayCommand(20.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE))); DelayCommand(20.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK))); DelayCommand(21.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK))); DelayCommand(21.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE))); DelayCommand(22.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); DelayCommand(22.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_BOW))); DelayCommand(31.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_GREETING))); }