#include "nw_i0_spells"
void DeadMagicExit(object oPC)
{
effect eVis = EffectVisualEffect(VFX_IMP_DISPEL);

RemoveSpecificEffect(EFFECT_TYPE_SPELL_FAILURE, oPC);
RemoveSpecificEffect(EFFECT_TYPE_DISPELMAGICALL, oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, oPC);
AssignCommand(oPC, PlaySound("sce_positive"));
}


void main()
{
object oPC = GetExitingObject();
ExecuteScript("_area_on_exit", OBJECT_SELF);

    DelayCommand(8.0, SendMessageToPC(oPC,"You sense magic returning to you"));
    DelayCommand(8.5, DeadMagicExit(oPC));

}