void Stolen(object oPlayer) { object oStolen = GetFirstItemInInventory(oPlayer); while (oStolen != OBJECT_INVALID) { if (GetStolenFlag(oStolen) == TRUE) { SetDroppableFlag(oStolen,TRUE); } oStolen = GetNextItemInInventory(oPlayer); } } void Skull(object oPlayer) { object oPlayer = GetLastPlayerDied(); object oArea = GetArea(oPlayer); vector vDead= GetPosition(oPlayer); float fFace = GetFacing(oPlayer); vector vNew; vNew.x=vDead.x+1.0; vNew.y=vDead.y+1.0; vNew.z=vDead.z; object oItem = GetItemPossessedBy(oPlayer, "skullball"); if (GetIsObjectValid(oItem)) { DestroyObject(oItem); location lLoc = Location( oArea, vNew, fFace); CreateObject(OBJECT_TYPE_ITEM,"skullball", lLoc); } } #include "nw_i0_plot" void main() { object oPlayer = GetLastPlayerDied(); SetLocalInt(oPlayer, "PCDead", 1); string sArea = GetTag(GetArea(oPlayer)); if (sArea == "TheStadium") Skull(oPlayer); if (sArea == "DrowDungeon") { SetLocalInt(oPlayer,"dungeon_died",1); } Stolen(oPlayer); AssignCommand(oPlayer, ClearAllActions()); AssignCommand(oPlayer, SurrenderToEnemies()); SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 74, oPlayer); SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 74, oPlayer); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 74, oPlayer); if(HasItem(oPlayer,"fairy_bottle") == TRUE) { DelayCommand(3.0,ExecuteScript("fairy_rez_bottle",oPlayer)); } else { //SurrenderToEnemies(); DelayCommand(3.0,ExecuteScript("prc_ondeath",oPlayer)); } }