void main() { effect ePuke = EffectVisualEffect(VFX_COM_CHUNK_YELLOW_SMALL); //object oPuker= GetNearestObjectByTag("YOUR_PUKERS_TAG_GOES_HERE"); string sPukeTalk = "BBBLLLLAAAARRRRGGGGHHHHH!!!!"; string sPukeApology = "Sho Shorry about your shooesh...I thinksh I have hash too much to drinksh!"; ClearAllActions(); AssignCommand(OBJECT_SELF, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sPukeTalk)); AssignCommand(OBJECT_SELF, PlaySound("as_pl_belchingm1")); DelayCommand(1.5,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePuke, OBJECT_SELF, 1.0)); DelayCommand(3.0, ActionSpeakString(sPukeApology)); }