#include "nw_o2_coninclude" #include "x0_i0_walkway" void main() { // ***** BEGIN DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // SetListeningPatterns(); WalkWayPoints(); GenerateNPCTreasure(); // ***** END DEFAULT GENERIC BEHAVIOR ***** // // Sit in the assigned chair. string sChairTag = "RoyalSeat"; object oChair = GetNearestObjectByTag(sChairTag); DelayCommand(15.0, ActionSit(oChair)); }