//:://///////////////////////////////////////////// //:: Aid //:: NW_S0_Aid.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Target creature gains +1 to attack rolls and saves vs fear. Also gain +1d8 temporary HP. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk Modified by Tab, Realms of Trinity //:: Created On: Sept 6, 2001 //::////////////////////////////////////////////// //:: VFX Pass By: Preston W, On: June 20, 2001 void RemoveEffectsFromSpell(object oTarget, int SpellID) { effect eLook = GetFirstEffect(oTarget); while (GetIsEffectValid(eLook)) { if (GetEffectSpellId(eLook) == SpellID) RemoveEffect(oTarget, eLook); eLook = GetNextEffect(oTarget); } } void main() { //Declare major variables int nDuration = GetCasterLevel(OBJECT_SELF); int nBonus = d8(1); int nMetaMagic = GetMetaMagicFeat(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); //Enter Metamagic conditions if (nMetaMagic == METAMAGIC_MAXIMIZE) { nBonus = 8;//Damage is at max } else if (nMetaMagic == METAMAGIC_EMPOWER) { nBonus = nBonus + (nBonus/2); //Damage/Healing is +50% } else if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } effect eAttack = EffectAttackIncrease(1); effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_FEAR); effect eHP = EffectTemporaryHitpoints(nBonus); effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID); object oTarget = GetSpellTargetObject(); effect eLink = EffectLinkEffects(eAttack, eSave); eLink = EffectLinkEffects(eLink, eDur); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_AID, FALSE)); //Apply the VFX impact and effects RemoveEffectsFromSpell(OBJECT_SELF,SPELL_AID); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oTarget, TurnsToSeconds(nDuration)); }