void main() { object oTarget = OBJECT_SELF; effect eMind = EffectVisualEffect(VFX_DUR_ICESKIN); eMind = UnyieldingEffect(eMind); effect eMind2 = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT); eMind2 = UnyieldingEffect(eMind2); DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget)); DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind2, oTarget)); SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10); }