void main() { // Have us perform a sequence of actions. ActionEquipMostDamagingMelee(OBJECT_INVALID, FALSE); AssignCommand (OBJECT_SELF, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND))); AssignCommand (OBJECT_SELF, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND))); object oLeft = GetItemInSlot (INVENTORY_SLOT_CWEAPON_L, OBJECT_SELF); object oRight = GetItemInSlot (INVENTORY_SLOT_CWEAPON_R, OBJECT_SELF); object oBite = GetItemInSlot (INVENTORY_SLOT_CWEAPON_B, OBJECT_SELF); AssignCommand (OBJECT_SELF, ActionEquipItem(GetItemPossessedBy(OBJECT_SELF, "oLeft"), INVENTORY_SLOT_CWEAPON_L)); AssignCommand (OBJECT_SELF, ActionEquipItem(GetItemPossessedBy(OBJECT_SELF, "oRight"), INVENTORY_SLOT_CWEAPON_R)); AssignCommand (OBJECT_SELF, ActionEquipItem(GetItemPossessedBy(OBJECT_SELF, "oBite"), INVENTORY_SLOT_CWEAPON_B)); DelayCommand (0.2, ExecuteScript("usecreatureweap", OBJECT_SELF)); }