#include "nw_i0_generic" #include "prc_inc_racial" void main() { object oPC = GetLastPerceived(); object oTarget = OBJECT_SELF; if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; if ((MyPRCGetRacialType(oPC)==RACIAL_TYPE_DWARF)|| (MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING)|| (MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME)) { string sDeny="hello friend"; ActionSpeakString(sDeny); } else { AdjustReputation(oPC, oTarget, -100); SetIsTemporaryEnemy(oPC, oTarget); ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); } }