#include "nw_i0_tool" void Gold(object oPC,int iGold) { AssignCommand(oPC, TakeGoldFromCreature(iGold-150, oPC, TRUE)); } void main() { object oPC = GetEnteringObject(); int iGold = GetGold(oPC); object oItem = GetFirstItemInInventory(oPC); int nInt=GetLocalInt(oPC, "skullball_item"); if(!GetIsPC(oPC)) return; if(GetIsDM(oPC)==TRUE) return; if (nInt ==1)return; while(GetIsObjectValid(oItem)) { SetPlotFlag(oItem,FALSE); DestroyObject(oItem); oItem = GetNextItemInInventory(oPC); } SetLocalInt(oPC, "skullball_item", 1); RewardPartyGP(150, oPC, FALSE); SendMessageToPC(oPC,"Re-equipped for skullball"); if(iGold>150)Gold(oPC,iGold); }