void main() { object oClicker = GetClickingObject(); object oTarget = GetTransitionTarget( OBJECT_SELF ); location lLoc = GetLocation( oTarget ); if ((GetHitDice(oClicker) >=1) && (GetHitDice(oClicker) <2)) { AssignCommand( oClicker, JumpToLocation( lLoc ) ); } else { SpeakString( "You do not meet level requirements to play the game!" + "." ); } }