/* Breakable Chairs Script #3, created by Chimera (naoki_7@sluggy.net) This script allows the PC to rebuild the chair. Better module builders (with more time on their hands) can put in a Dexterity or Intelligence roll if they want, or even a Carpentry skill or something, who knows. Anyways, there is no check, it just automatically reassembles the chair. BUT! The chair will still break if the PC is too heavy! Haha!! */ void main() { object oPC = GetLastUsedBy(); object oBrknChair = OBJECT_SELF; location lChair = GetLocation(OBJECT_SELF); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,2.0)); // *ahem* Insert Dex roll or something here ^_^;; FloatingTextStringOnCreature("You manage to put the chair back together...", oPC); DestroyObject(oBrknChair); CreateObject(OBJECT_TYPE_PLACEABLE, "Chair", lChair, FALSE, "SitChair"); // Be sure the final tag matches that of the original chair. }