///scalesize.nss ///Set variable on creature SCALE_SIZE float -> 0.0 to size desired void main() { if (GetLocalInt(OBJECT_SELF,"NO_SCALE")!=1) { float fScaleSize=GetLocalFloat(OBJECT_SELF,"SCALE_SIZE"); if (fScaleSize==0.0) { fScaleSize=1.0+(IntToFloat(Random(11))/100.0)*IntToFloat(Random(3)-1); } SetObjectVisualTransform(OBJECT_SELF,OBJECT_VISUAL_TRANSFORM_SCALE,fScaleSize); } }