#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 SetListenPattern(OBJECT_SELF, "el truso dugardi", 2000); // Password 1 SetListenPattern(OBJECT_SELF, "pass", 2001); // Password 2 SetListenPattern(OBJECT_SELF, "pass", 2002); // Password 3 SetListenPattern(OBJECT_SELF, "pass", 2003); // Password 4 SetListening(OBJECT_SELF,TRUE); }