void main() { object oSelf = OBJECT_SELF; // Have us perform a sequence of actions. ClearAllActions(); // Have us perform a sequence of actions. ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 1.0, 2.0); PlayVoiceChat(VOICE_CHAT_LAUGH); // Have us perform a sequence of actions. ActionWait(2.0); ActionMoveToObject(GetNearestObjectByTag("SewerCavesToSESewers"), TRUE); // Destroy an object (not fully effective until this script ends). DestroyObject(oSelf); }