#include "x0_i0_anims" #include "x0_i0_treasure" #include "x2_inc_switches" void main() { SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); SetAnimationCondition(NW_ANIM_FLAG_CHATTER); SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); ClearAllActions(); ActionSit (GetNearestObjectByTag ("CHAIR", OBJECT_SELF)); DelayCommand(6.0,ExecuteScript("oldman_sit",OBJECT_SELF)); }