#include "nw_i0_generic" //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); string sCreature = "wolfguard"; location locAttacker = GetLocation(oPC); SetLocalInt(oPC , "wolfshaman1", 100); ActionDoCommand(CreateSignPostNPC(sCreature, locAttacker)); ActionDoCommand(CreateSignPostNPC(sCreature, locAttacker)); ActionDoCommand(CreateSignPostNPC(sCreature, locAttacker)); ActionDoCommand(CreateSignPostNPC(sCreature, locAttacker)); }