// NPC Make Script #include "nw_i0_tool" void main() { object oPC = GetPCSpeaker(); CreateItemOnObject("woodmanscloak", oPC); // Item ResRef here GiveXPToCreature(GetPCSpeaker(), 350); // XP Value here object oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "DryadBoots"); // Place item Tag here if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); }