void main() { object oTarget = OBJECT_SELF; //effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN, VFX_DUR_PETRIFY); effect eMind2 = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT); //DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget)); DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind2, oTarget)); SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10); }