#include "nw_i0_spells" #include "NW_I0_GENERIC" #include "x0_i0_anims" void main() { object oActor; oActor = OBJECT_SELF; ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Cabbage", 90.0)))); ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0))); ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Vegetable1", 190.0)))); ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0))); ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Vegetable2", 90.0)))); ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0))); ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Cabbage", 190.0)))); ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0))); ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("PumpkinPatch", 90.0), FALSE, 3.0f, 30.0f))); ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0))); ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Strawberries", 90.0)))); ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0))); DelayCommand (390.5, ExecuteScript("farmhand3")); } //Strawberries PumpkinPatch Cabbage Vegetable1 Vegetable2