//Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget = OBJECT_SELF; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_TIME_STOP), GetLocation(oTarget)); SetPlotFlag(OBJECT_SELF, FALSE); DestroyObject(oTarget, 3.0); }