void main() { object oItem = GetFirstItemInInventory(OBJECT_SELF); effect eVis = EffectVisualEffect(VFX_FNF_PWSTUN); while (GetIsObjectValid(oItem)) { DestroyObject(oItem, 0.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); oItem = GetNextItemInInventory(OBJECT_SELF); } }