#include "nw_i0_spells" void main() { object oPC = GetExitingObject(); effect eVis = EffectVisualEffect(VFX_IMP_DISPEL); RemoveSpecificEffect(EFFECT_TYPE_SPELL_FAILURE, oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, oPC); AssignCommand(oPC, PlaySound("sce_positive")); }