void main() { effect eVis = EffectVisualEffect(VFX_FNF_SMOKE_PUFF); DelayCommand(0.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, OBJECT_SELF,5.0)); DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, OBJECT_SELF,5.0)); DelayCommand(4.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, OBJECT_SELF,5.0)); DelayCommand(6.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, OBJECT_SELF,5.0)); DelayCommand(8.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, OBJECT_SELF,5.0)); DelayCommand(0.0,AssignCommand(OBJECT_SELF,SpeakString("10",TALKVOLUME_TALK))); DelayCommand(1.0,AssignCommand(OBJECT_SELF,SpeakString("9",TALKVOLUME_TALK))); DelayCommand(2.0,AssignCommand(OBJECT_SELF,SpeakString("8",TALKVOLUME_TALK))); DelayCommand(3.0,AssignCommand(OBJECT_SELF,SpeakString("7",TALKVOLUME_TALK))); DelayCommand(4.0,AssignCommand(OBJECT_SELF,SpeakString("6",TALKVOLUME_TALK))); DelayCommand(5.0,AssignCommand(OBJECT_SELF,SpeakString("5",TALKVOLUME_TALK))); DelayCommand(6.0,AssignCommand(OBJECT_SELF,SpeakString("4",TALKVOLUME_TALK))); DelayCommand(7.0,AssignCommand(OBJECT_SELF,SpeakString("3",TALKVOLUME_TALK))); DelayCommand(8.0,AssignCommand(OBJECT_SELF,SpeakString("2",TALKVOLUME_TALK))); DelayCommand(9.0,AssignCommand(OBJECT_SELF,SpeakString("1",TALKVOLUME_TALK))); DelayCommand(10.0,AssignCommand(OBJECT_SELF,SpeakString("0",TALKVOLUME_TALK))); DelayCommand(10.0,ExecuteScript("bomb_bang", OBJECT_SELF)); }