#include "nw_i0_spells" #include "x2_inc_switches" void main() { int nEvent =GetUserDefinedItemEventNumber(); effect eVis = EffectVisualEffect(VFX_DUR_FLAG_BLUE); object oPC = GetPCItemLastEquippedBy(); if (nEvent ==X2_ITEM_EVENT_EQUIP) { ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,oPC); } if (nEvent ==X2_ITEM_EVENT_UNEQUIP) { RemoveSpecificEffect(EFFECT_TYPE_VISUALEFFECT, oPC); } }