void main() { object oTarget = OBJECT_SELF; effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN); effect eGhost = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT); eMind = UnyieldingEffect(eMind); eGhost = UnyieldingEffect(eGhost); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oTarget)); DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget)); SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 100); }